
Arboliva
#0930
- Deals 2x damage with Grass-type attacks
- Has STAB Grass-type attacks
- Is immune to the target's Ghost 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Water 0.5x, Ghost 0x
125 offense · 39 Speed
Water / Ghost is best pressured by Electric, Grass, Ghost, and Dark-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (4)

Arboliva
#0930
Safe into Water 0.5x, Ghost 0x
125 offense · 39 Speed

Sawsbuck
#0586
Safe into Water 0.5x, Ghost 0x
100 offense · 95 Speed

Hydreigon
#0635
Safe into Water 0.5x, Ghost 0.5x
125 offense · 98 Speed

Meowscarada
#0908
Safe into Water 0.5x, Ghost 0.5x
110 offense · 123 Speed

Greninja
#0658
Safe into Water 0.5x, Ghost 0.5x
103 offense · 122 Speed

Greninja-Bond
#0658
Safe into Water 0.5x, Ghost 0.5x
103 offense · 122 Speed

Weavile
#0461
Safe into Ghost 0.5x
120 offense · 125 Speed

Obstagoon
#0862
Safe into Ghost 0x
90 offense · 95 Speed

Zoroark-Hisui
#0571
Safe into Ghost 0x
125 offense · 110 Speed

Samurott-Hisui
#0503
Safe into Water 0.5x, Ghost 0.5x
108 offense · 85 Speed

Kingambit
#0983
Safe into Ghost 0.5x
135 offense · 50 Speed

Rillaboom
#0812
Safe into Water 0.5x
125 offense · 85 Speed

Ash’s Greninja
#0658
Safe into Water 0.5x, Ghost 0.5x
153 offense · 132 Speed

Kartana
#0798
Safe into Water 0.5x
181 offense · 109 Speed

Gyarados-Mega
#0130
Safe into Water 0.5x, Ghost 0.5x
155 offense · 81 Speed

Sceptile-Mega
#0254
Safe into Water 0.25x
145 offense · 145 Speed

Roaring Moon
#1005
Safe into Water 0.5x, Ghost 0.5x
139 offense · 119 Speed

Miraidon
#1008
Safe into Water 0.5x
135 offense · 135 Speed

Dada Zarude
#0893
Safe into Water 0.5x, Ghost 0.5x
120 offense · 105 Speed

Zarude
#0893
Safe into Water 0.5x, Ghost 0.5x
120 offense · 105 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Water / Ghost is best countered by Pokémon that can use Electric, Grass, Ghost, and Dark (2x) attacks while avoiding bad defensive matchups into Water / Ghost STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Electric, Grass, Ghost, and Dark are the strongest attacking types against Water / Ghost, dealing 2x damage under the modern Gen 6+ type chart.
Water / Ghost has 4 super-effective attacking options: Electric, Grass, Ghost, and Dark. Use the highest multiplier first, then choose a Pokémon that is not exposed to Water / Ghost STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Normal, Fighting, Fire, Water, and Ice attacks unless they have a special role or unusually high power.
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