
Excadrill
#0530
- Deals 4x damage with Ground-type attacks
- Has STAB Ground-type attacks
- Is immune to the target's Electric 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Rock 0.25x, Electric 0x
135 offense · 88 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Iron Thorns.

Iron Thorns
#0995
Ground is the strongest answer because both Rock and Electric are weak to Ground, creating a 4x weakness. Water, Grass, and Fighting are strong secondary attacking types.
Best move types
Biggest weakness

Excadrill
#0530
Safe into Rock 0.25x, Electric 0x
135 offense · 88 Speed

Garchomp
#0445
Safe into Rock 0.5x, Electric 0x
130 offense · 102 Speed

Ursaluna
#0901
Safe into Rock 0.5x, Electric 0x
140 offense · 50 Speed

Rhyperior
#0464
Safe into Rock 0.5x, Electric 0x
140 offense · 40 Speed

Krookodile
#0553
Safe into Rock 0.5x, Electric 0x
117 offense · 92 Speed

Mudsdale
#0750
Safe into Rock 0.5x, Electric 0x
125 offense · 35 Speed

Golem
#0076
Safe into Rock 0.5x, Electric 0x
120 offense · 45 Speed

Donphan
#0232
Safe into Rock 0.5x, Electric 0x
120 offense · 50 Speed

Flygon
#0330
Safe into Rock 0.5x, Electric 0x
100 offense · 100 Speed

Hippowdon
#0450
Safe into Rock 0.5x, Electric 0x
112 offense · 47 Speed

Mamoswine
#0473
Safe into Electric 0x
130 offense · 80 Speed

Sandaconda
#0844
Safe into Rock 0.5x, Electric 0x
107 offense · 71 Speed

Garchomp-Mega
#0445
Safe into Rock 0.5x, Electric 0x
170 offense · 92 Speed

Groudon
#0383
Safe into Rock 0.5x, Electric 0x
150 offense · 90 Speed

Arceus-Ground
#0493
Safe into Rock 0.5x, Electric 0x
120 offense · 120 Speed

Swampert-Mega
#0260
Safe into Rock 0.5x, Electric 0x
150 offense · 70 Speed

Great Tusk
#0984
Safe into Rock 0.25x, Electric 0x
131 offense · 87 Speed

Steelix-Mega
#0208
Safe into Rock 0.25x, Electric 0x
125 offense · 30 Speed

Iron Treads
#0990
Safe into Rock 0.25x, Electric 0x
112 offense · 106 Speed

Sandy Shocks
#0989
Safe into Rock 0.5x, Electric 0x
121 offense · 101 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Iron Thorns is best countered by Pokémon that can use Ground (4x) attacks while avoiding bad defensive matchups into Rock / Electric STAB attacks. Because this is a 4x weakness, even moderate attackers can create pressure if they can enter safely.
Ground is the strongest attacking type against Iron Thorns, dealing 4x damage under the modern Gen 6+ type chart.
Iron Thorns has 4 super-effective attacking options: Ground, Water, Grass, and Fighting. Use the highest multiplier first, then choose a Pokémon that is not exposed to Rock / Electric STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Flying, Normal, Fire, Electric, and Poison attacks unless they have a special role or unusually high power.
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