Pokémon counters guide

Best Counters for Geodude-Alola

Find practical counter Pokémon, attacking types, and defensive matchup notes for Geodude-Alola.

Geodude-Alola Pokémon sprite

Geodude-Alola

#0074

Quick answer

Ground is the strongest answer because both Rock and Electric are weak to Ground, creating a 4x weakness. Water, Grass, and Fighting are strong secondary attacking types.

Biggest weakness

Type matchup table

Recommended practical counters

Krookodile Pokémon sprite

Krookodile

#0553

Resists both STABsBudget option
GroundDark
  • Deals 4x damage with Ground-type attacks
  • Has STAB Ground-type attacks
  • Is immune to the target's Electric 0x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeGround×4

Safe into Rock 0.5x, Electric 0x

117 offense · 92 Speed

Strong theoretical counters

Groudon Pokémon sprite

Groudon

#0383

Theoretical optionLegendary optionResists both STABs
Ground
  • Deals 4x damage with Ground-type attacks
  • Has STAB Ground-type attacks
  • Is immune to the target's Electric 0x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeGround×4

Safe into Rock 0.5x, Electric 0x

150 offense · 90 Speed

Best move types to use

Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.

Counter notes for Geodude-Alola

  • Geodude-Alola's Rock / Electric typing makes Ground the cleanest answer because it reaches 4x damage. Its 20 base Speed means very slow counters still need enough bulk to take a hit first.
  • Water, Grass, and Fighting attackers are useful secondary options when the top weakness is unavailable, but they should be chosen for safety, Speed, or team fit rather than raw multiplier alone.
  • Known abilities include Magnet Pull, Sturdy, and Galvanize. This page does not assume ability-specific battle effects, so verify the format before relying on a single counter.
  • Avoid counters that are weak to Rock / Electric unless they are fast enough to pressure immediately or bulky enough to survive the exchange.
  • Geodude-Alola has alternate forms that can change this matchup, including Geodude. Check the specific form before relying on this defensive profile.

What not to use

These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.

Battle caveats

  • This ranking uses modern Gen 6+ type matchups, STAB value, defensive switch-in safety, and base stats.
  • Abilities, held items, Terastallization, weather, terrain, and format rules can change real battle outcomes.
  • Coverage moves can punish obvious counters, so treat this as type-based guidance rather than a full matchup simulator.
  • Move availability depends on game version and learnset data; this page recommends attacking types rather than guaranteed moves.

Related pages

FAQ

What is the best counter for Geodude-Alola?

Geodude-Alola is best countered by Pokémon that can use Ground (4x) attacks while avoiding bad defensive matchups into Rock / Electric STAB attacks. Because this is a 4x weakness, even moderate attackers can create pressure if they can enter safely.

What type is best against Geodude-Alola?

Ground is the strongest attacking type against Geodude-Alola, dealing 4x damage under the modern Gen 6+ type chart.

How many useful attacking types hit Geodude-Alola super-effectively?

Geodude-Alola has 4 super-effective attacking options: Ground, Water, Grass, and Fighting. Use the highest multiplier first, then choose a Pokémon that is not exposed to Rock / Electric STAB attacks.

Are abilities included in this counter ranking?

No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.

Does Terastallization change Geodude-Alola counters?

Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.

What should I avoid using against Geodude-Alola?

Avoid relying on Flying, Normal, Fire, Electric, and Poison attacks unless they have a special role or unusually high power.

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