
Krookodile
#0553
- Deals 2x damage with Ground-type attacks
- Has STAB Ground-type attacks
- Is immune to the target's Electric 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Electric 0x, Dark 0.5x
117 offense · 92 Speed
Electric / Dark is best pressured by Fighting, Ground, Bug, and Fairy-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (4)

Krookodile
#0553
Safe into Electric 0x, Dark 0.5x
117 offense · 92 Speed

Garchomp
#0445
Safe into Electric 0x
130 offense · 102 Speed

Ursaluna
#0901
Safe into Electric 0x
140 offense · 50 Speed

Excadrill
#0530
Safe into Electric 0x
135 offense · 88 Speed

Rhyperior
#0464
Safe into Electric 0x
140 offense · 40 Speed

Mamoswine
#0473
Safe into Electric 0x
130 offense · 80 Speed

Mudsdale
#0750
Safe into Electric 0x
125 offense · 35 Speed

Golem
#0076
Safe into Electric 0x
120 offense · 45 Speed

Donphan
#0232
Safe into Electric 0x
120 offense · 50 Speed

Flygon
#0330
Safe into Electric 0x
100 offense · 100 Speed

Sneasler
#0903
Safe into Dark 0.5x
130 offense · 120 Speed

Hippowdon
#0450
Safe into Electric 0x
112 offense · 47 Speed

Garchomp-Mega
#0445
Safe into Electric 0x
170 offense · 92 Speed

Great Tusk
#0984
Safe into Electric 0x, Dark 0.5x
131 offense · 87 Speed

Groudon
#0383
Safe into Electric 0x
150 offense · 90 Speed

Mewtwo-Mega X
#0150
Mostly neutral switch-in
190 offense · 130 Speed

Koraidon
#1007
Safe into Electric 0.5x, Dark 0.5x
135 offense · 135 Speed

Crowned Zacian
#0888
Safe into Dark 0.5x
150 offense · 148 Speed

Arceus-Ground
#0493
Safe into Electric 0x
120 offense · 120 Speed

Swampert-Mega
#0260
Safe into Electric 0x
150 offense · 70 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Electric / Dark is best countered by Pokémon that can use Fighting, Ground, Bug, and Fairy (2x) attacks while avoiding bad defensive matchups into Electric / Dark STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Fighting, Ground, Bug, and Fairy are the strongest attacking types against Electric / Dark, dealing 2x damage under the modern Gen 6+ type chart.
Electric / Dark has 4 super-effective attacking options: Fighting, Ground, Bug, and Fairy. Use the highest multiplier first, then choose a Pokémon that is not exposed to Electric / Dark STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Psychic, Electric, Flying, Ghost, and Dark attacks unless they have a special role or unusually high power.
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