Regenerator#144

This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Ripen#247

When this Pokemon eats certain Berries, the effects are doubled.

Rivalry#79

This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.

RKS System#225

If this Pokemon is a Silvally, its type changes to match its held Memory.

Rock Head#69

This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.

Rocky Payload#276

This Pokemon's offensive stat is multiplied by 1.5 while using a Rock-type attack.

Rough Skin#24

Pokemon making contact with this Pokemon lose 1/8 of their max HP.

Run Away#50

No competitive use.

Sand Force#159

This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.

Sand Rush#146

If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.

Sand Spit#245

When this Pokemon is hit by an attack, the effect of Sandstorm begins.

Sand Stream#45

On switch-in, this Pokemon summons Sandstorm.

Sand Veil#8

If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Sap Sipper#157

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Schooling#208

If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.

Scrappy#113

Fighting, Normal moves hit Ghost. Immune to Intimidate.

Screen Cleaner#251

On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.

Seed Sower#269

When this Pokemon is hit by an attack, the effect of Grassy Terrain begins.

Serene Grace#32

This Pokemon's moves have their secondary effect chance doubled.

Shadow Shield#231

If this Pokemon is at full HP, damage taken from attacks is halved.

Shadow Tag#23

Prevents foes from choosing to switch unless they also have this Ability.

Sharpness#292

This Pokemon's slicing moves have their power multiplied by 1.5.

Shed Skin#61

This Pokemon has a 33% chance to have its status cured at the end of each turn.

Sheer Force#125

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Shell Armor#75

This Pokemon cannot be struck by a critical hit.

Shield Dust#19

This Pokemon is not affected by the secondary effect of another Pokemon's attack.

Shields Down#197

If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.

Simple#86

When one of this Pokemon's stat stages is raised or lowered, the amount is doubled.

Skill Link#92

This Pokemon's multi-hit attacks always hit the maximum number of times.

Slow Start#112

On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.

Slush Rush#202

If Snow is active, this Pokemon's Speed is doubled.

Sniper#97

If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.

Snow Cloak#81

If Snow is active, this Pokemon's evasiveness is 1.25x.

Snow Warning#117

On switch-in, this Pokemon summons Snow.

Solar Power#94

If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.

Solid Rock#116

This Pokemon receives 3/4 damage from supereffective attacks.

Soul-Heart#220

This Pokemon's Special Attack is raised by 1 stage when another Pokemon faints.

Soundproof#43

This Pokemon is immune to sound-based moves, unless it used the move.

Speed Boost#3

This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Stakeout#198

This Pokemon's offensive stat is doubled against a target that switched in this turn.

Stall#100

This Pokemon moves last among Pokemon using the same or greater priority moves.

Stalwart#242

This Pokemon's moves cannot be redirected to a different target by any effect.

Stamina#192

This Pokemon's Defense is raised by 1 stage after it is damaged by a move.

Stance Change#176

If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.

Static#9

30% chance a Pokemon making contact with this Pokemon will be paralyzed.

Steadfast#80

If this Pokemon flinches, its Speed is raised by 1 stage.

Steam Engine#243

This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.

Steelworker#200

This Pokemon's offensive stat is multiplied by 1.5 while using a Steel-type attack.

Steely Spirit#252

This Pokemon and its allies' Steel-type moves have their power multiplied by 1.5.

Stench#1

This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.

Sticky Hold#60

This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.

Storm Drain#114

This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.

Strong Jaw#173

This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.

Sturdy#5

If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Suction Cups#21

This Pokemon cannot be forced to switch out by another Pokemon's attack or item.

Super Luck#105

This Pokemon's critical hit ratio is raised by 1 stage.

Supersweet Syrup#306

On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.

Supreme Overlord#293

This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies.

Surge Surfer#207

If Electric Terrain is active, this Pokemon's Speed is doubled.

Swarm#68

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.

Sweet Veil#175

This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.

Swift Swim#33

If Rain Dance is active, this Pokemon's Speed is doubled.

Sword of Ruin#285

Active Pokemon without this Ability have their Defense multiplied by 0.75.

Symbiosis#180

If an ally uses its item, this Pokemon gives its item to that ally immediately.

Synchronize#28

If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Tablets of Ruin#284

Active Pokemon without this Ability have their Attack multiplied by 0.75.

Tangled Feet#77

This Pokemon's evasiveness is doubled as long as it is confused.

Tangling Hair#221

Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.

Technician#101

This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Telepathy#140

This Pokemon does not take damage from attacks made by its allies.

Teraform Zero#309

Terapagos: Terastallizing ends the effects of weather and terrain. Once per battle.

Tera Shell#308

Terapagos: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.

Tera Shift#307

If this Pokemon is a Terapagos, it transforms into its Terastal Form on entry.

Teravolt#164

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Thermal Exchange#270

This Pokemon's Attack is raised by 1 when damaged by Fire moves; can't be burned.

Thick Fat#47

Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.

Tinted Lens#110

This Pokemon's attacks that are not very effective on a target deal double damage.

Torrent#67

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Tough Claws#181

This Pokemon's contact moves have their power multiplied by 1.3.

Toxic Boost#137

While this Pokemon is poisoned, its physical attacks have 1.5x power.

Toxic Chain#305

This Pokemon's attacks have a 30% chance of badly poisoning.

Toxic Debris#295

If this Pokemon is hit by a physical attack, Toxic Spikes are set on the opposing side.

Trace#36

On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Transistor#262

This Pokemon's offensive stat is multiplied by 1.3 while using an Electric-type attack.

Triage#205

This Pokemon's healing moves have their priority increased by 3.

Truant#54

This Pokemon skips every other turn instead of using a move.

Turboblaze#163

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Unaware#109

This Pokemon ignores other Pokemon's stat stages when taking or doing damage.

Unburden#84

Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Unnerve#127

While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Unseen Fist#260

This Pokemon's contact moves ignore the target's protection, except Max Guard.

Vessel of Ruin#284

Active Pokemon without this Ability have their Special Attack multiplied by 0.75.

Victory Star#162

This Pokemon and its allies' moves have their accuracy multiplied by 1.1.

Vital Spirit#72

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Volt Absorb#10

This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.

Wandering Spirit#254

Pokemon making contact with this Pokemon have their Ability swapped with this one.

Water Absorb#11

This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.

Water Bubble#199

This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved.

Water Compaction#195

This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.

Water Veil#41

This Pokemon cannot be burned. Gaining this Ability while burned cures it.

310 abilities total · Page 3 of 4

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