Pokémon weakness guide

Rock / Fighting Weaknesses and Counters

This guide explains the defensive matchup for Rock / Fighting Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Immunities (0)

None

Battle notes

  • Rock / Fighting cancels or softens common single-type weaknesses such as Flying, which is why the combined chart matters more than either type alone.
  • Because dual types multiply both defensive matchups, Water attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Normal, Fire, Poison attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Rock / Fighting typing

Related guides

FAQ

What is Rock / Fighting weak to?

Rock / Fighting is weak to Water (2x), Grass (2x), Fighting (2x), Ground (2x), Psychic (2x), Steel (2x), Fairy (2x).

What resists Rock / Fighting defensive typing?

Rock / Fighting resists Normal (0.5x), Fire (0.5x), Poison (0.5x), Bug (0.5x), Rock (0.5x), Dark (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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