Pokémon weakness guide

Grass / Fighting Weaknesses and Counters

This guide explains the defensive matchup for Grass / Fighting Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Immunities (0)

None

Battle notes

  • Grass / Fighting intensifies Flying into a 4x weakness, so those attacks are the cleanest punish.
  • Because dual types multiply both defensive matchups, Flying attacks (4x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Water, Electric, Grass attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Grass / Fighting typing

Related guides

FAQ

What is Grass / Fighting weak to?

Grass / Fighting is weak to Flying (4x), Fire (2x), Ice (2x), Poison (2x), Psychic (2x), Fairy (2x).

What resists Grass / Fighting defensive typing?

Grass / Fighting resists Water (0.5x), Electric (0.5x), Grass (0.5x), Ground (0.5x), Rock (0.5x), Dark (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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