
Power Herb
MiscGeneral
Held: Both turns of a two-turn charge move happen at once. Consumed upon use.
Held: Whenever the holder uses a move that requires a turn to charge first (Bounce, Dig, Dive, Fly, Razor Wind, Skull Bash, Sky Attack, or Solarbeam), this item is consumed and the charge is skipped.
CostInte till salu
KategoriGeneral
PocketMisc
Fling Kraft10