Pokémon-specific weakness guide
Articuno-Galar Weaknesses and Counters
This guide explains Articuno-Galar's defensive profile, including every weakness, resistance, immunity, and practical counter type based on its Psychic / Flying typing.

Articuno-Galar
#0144
Resistances (3)
Immunities (1)
Battle notes
- Articuno-Galar's Psychic / Flying typing is best attacked with Electric (2x), Ice (2x), Rock (2x). Start with those attacking types when choosing moves or counter Pokémon.
- Avoid relying on common Ground, Fighting, Grass, Psychic attacks unless they have unusually high power or a secondary purpose, because Articuno-Galar resists or ignores those matchups.
- This guide uses the modern Gen 6+ type chart only. Abilities, held items, Terastallization, weather, fields, and special move rules can still change real battle outcomes.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon counters
Defensive typing summary
Articuno-Galar's base defensive typing is Psychic / Flying. The weakness chart multiplies both types when a Pokémon has two types, so a matchup can become 4x, 2x, 1x, 0.5x, 0.25x, or 0x.
Related guides
FAQ
What is Articuno-Galar weak to?
Articuno-Galar is weak to Electric (2x), Ice (2x), Rock (2x), Ghost (2x), Dark (2x).
Which attacking types are most practical against Articuno-Galar?
Electric is the strongest listed attacking type against Articuno-Galar at 2x damage. Use the example counter Pokémon section for practical users of that type.
Does Articuno-Galar's ability change these weaknesses?
This page uses base defensive typing only. Abilities, held items, Terastallization, weather, fields, and special move rules can change actual battle outcomes.