Quick Guard
FightingProtects the party from positive-priority attacks, including allied attacks; advances the shared protection counter.
Protects the user and its party during this turn from attacks with original or modified priority greater than 0 made by other Pokémon, including allies. It modifies the same 1/X success counter as other protection moves: X starts at 1 and triples after each successful use, but this move itself does not check that probability to fail. X resets to 1 if this move fails, if the previous move was not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if that protection was broken. Fails if the user acts last or Quick Guard is already active for its side.
56 Pokémon can learn this move

Zubat

Golbat

Machop

Machamp

Farfetch’d

Hitmonchan

Mr. Mime

Scyther

Zapdos

Crobat

Aipom

Sneasel

Hitmontop

Treecko

Grovyle

Sceptile

Zigzagoon

Taillow

Swellow

Meditite

Zangoose

Chimchar

Riolu

Lucario

Croagunk

Gallade

Sawk

Scraggy

Archen

Archeops

Escavalier

Mienfoo

Mienshao

Pawniard

Cobalion

Terrakion

Virizion

Keldeo

Chespin

Fletchling

Talonflame

Pancham

Meowstic

Hawlucha

Lycanroc

Passimian

Pheromosa

Zeraora

Nickit

Zacian

Ceruledge

Flamigo

Iron Valiant

Iron Leaves

Iron Boulder
