Detect
FightingPrevents any moves from hitting the user this turn.
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a 100% minus the move's accuracy chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
145 Pokémon can learn this move

Pidgey

Pidgeotto

Pidgeot

Spearow

Fearow

Pikachu

Raichu

Sandshrew

Sandslash

Nidoran-F

Nidorina

Nidoqueen

Nidoran-M

Nidorino

Nidoking

Clefairy

Clefable

Jigglypuff

Wigglytuff

Zubat

Golbat

Meowth

Persian

Mankey

Primeape

Poliwhirl

Poliwrath

Machop

Machoke

Machamp

Farfetch’d

Cubone

Marowak

Hitmonlee

Hitmonchan

Scyther

Electabuzz

Magmar

Eevee

Vaporeon

Jolteon

Flareon

Aerodactyl

Articuno

Zapdos

Moltres

Dratini

Dragonair

Dragonite

Mewtwo

Mew

Chikorita

Bayleef

Meganium

Cyndaquil

Quilava

Typhlosion

Totodile

Croconaw
