
Hydreigon
#0635
- Deals 2x damage with Dark-type attacks
- Has STAB Dark-type attacks
- Is immune to the target's Psychic 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Psychic 0x, Fire 0.5x
125 offense · 98 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Victini.

Victini
#0494

Hydreigon
#0635
Safe into Psychic 0x, Fire 0.5x
125 offense · 98 Speed

Tyranitar
#0248
Safe into Psychic 0x, Fire 0.5x
134 offense · 61 Speed

Greninja
#0658
Safe into Psychic 0x, Fire 0.5x
103 offense · 122 Speed

Greninja-Bond
#0658
Safe into Psychic 0x, Fire 0.5x
103 offense · 122 Speed

Samurott-Hisui
#0503
Safe into Psychic 0x, Fire 0.5x
108 offense · 85 Speed

Incineroar
#0727
Safe into Psychic 0x, Fire 0.5x
115 offense · 60 Speed

Krookodile
#0553
Safe into Psychic 0x
117 offense · 92 Speed

Mabosstiff
#0943
Safe into Psychic 0x
120 offense · 85 Speed

Overqwil
#0904
Safe into Psychic 0x
115 offense · 85 Speed

Pangoro
#0675
Safe into Psychic 0x
124 offense · 58 Speed

Dragapult
#0887
Safe into Fire 0.5x
120 offense · 142 Speed

Sharpedo
#0319
Safe into Psychic 0x, Fire 0.5x
120 offense · 95 Speed

Tyranitar-Mega
#0248
Safe into Psychic 0x, Fire 0.5x
164 offense · 71 Speed

Ash’s Greninja
#0658
Safe into Psychic 0x, Fire 0.5x
153 offense · 132 Speed

Gyarados-Mega
#0130
Safe into Psychic 0x, Fire 0.5x
155 offense · 81 Speed

Roaring Moon
#1005
Safe into Psychic 0x, Fire 0.5x
139 offense · 119 Speed

Houndoom-Mega
#0229
Safe into Psychic 0x, Fire 0.5x
140 offense · 115 Speed

Hoopa Unbound
#0720
Safe into Psychic 0x
170 offense · 80 Speed

Chi-Yu
#1004
Safe into Psychic 0x, Fire 0.5x
135 offense · 100 Speed

Shadow Calyrex
#0898
Safe into Psychic 0.5x
165 offense · 150 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Victini is best countered by Pokémon that can use Water, Ground, Rock, Ghost, and Dark (2x) attacks while avoiding bad defensive matchups into Psychic / Fire STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Water, Ground, Rock, Ghost, and Dark are the strongest attacking types against Victini, dealing 2x damage under the modern Gen 6+ type chart.
Victini has 5 super-effective attacking options: Water, Ground, Rock, Ghost, and Dark. Use the highest multiplier first, then choose a Pokémon that is not exposed to Psychic / Fire STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Fire, Grass, Ice, Fighting, and Psychic attacks unless they have a special role or unusually high power.
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