
Hydreigon
#0635
- Deals 2x damage with Dark-type attacks
- Has STAB Dark-type attacks
- Is immune to the target's Psychic 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Water 0.5x, Psychic 0x
125 offense · 98 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Slowpoke.

Slowpoke
#0079
Slowpoke is best pressured by Electric, Grass, Bug, Ghost, and Dark-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (5)

Hydreigon
#0635
Safe into Water 0.5x, Psychic 0x
125 offense · 98 Speed

Meowscarada
#0908
Safe into Water 0.5x, Psychic 0x
110 offense · 123 Speed

Greninja
#0658
Safe into Water 0.5x, Psychic 0x
103 offense · 122 Speed

Greninja-Bond
#0658
Safe into Water 0.5x, Psychic 0x
103 offense · 122 Speed

Weavile
#0461
Safe into Psychic 0x
120 offense · 125 Speed

Samurott-Hisui
#0503
Safe into Water 0.5x, Psychic 0x
108 offense · 85 Speed

Kingambit
#0983
Safe into Psychic 0x
135 offense · 50 Speed

Mabosstiff
#0943
Safe into Psychic 0x
120 offense · 85 Speed

Shiftry
#0275
Safe into Water 0.5x, Psychic 0x
100 offense · 80 Speed

Overqwil
#0904
Safe into Psychic 0x
115 offense · 85 Speed

Pangoro
#0675
Safe into Psychic 0x
124 offense · 58 Speed

Dragapult
#0887
Safe into Water 0.5x
120 offense · 142 Speed

Ash’s Greninja
#0658
Safe into Water 0.5x, Psychic 0x
153 offense · 132 Speed

Gyarados-Mega
#0130
Safe into Water 0.5x, Psychic 0x
155 offense · 81 Speed

Roaring Moon
#1005
Safe into Water 0.5x, Psychic 0x
139 offense · 119 Speed

Kartana
#0798
Safe into Water 0.5x, Psychic 0.5x
181 offense · 109 Speed

Hoopa Unbound
#0720
Safe into Psychic 0x
170 offense · 80 Speed

Shadow Calyrex
#0898
Safe into Psychic 0.5x
165 offense · 150 Speed

Dada Zarude
#0893
Safe into Water 0.5x, Psychic 0x
120 offense · 105 Speed

Zarude
#0893
Safe into Water 0.5x, Psychic 0x
120 offense · 105 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Slowpoke is best countered by Pokémon that can use Electric, Grass, Bug, Ghost, and Dark (2x) attacks while avoiding bad defensive matchups into Water / Psychic STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Electric, Grass, Bug, Ghost, and Dark are the strongest attacking types against Slowpoke, dealing 2x damage under the modern Gen 6+ type chart.
Slowpoke has 5 super-effective attacking options: Electric, Grass, Bug, Ghost, and Dark. Use the highest multiplier first, then choose a Pokémon that is not exposed to Water / Psychic STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Fire, Water, Ice, Fighting, and Psychic attacks unless they have a special role or unusually high power.
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