Pokémon counters guide

Best Counters for Mr. Rime

Find practical counter Pokémon, attacking types, and defensive matchup notes for Mr. Rime.

Mr. Rime Pokémon sprite

Mr. Rime

#0866

Quick answer

Mr. Rime is best pressured by Fire, Bug, Rock, Ghost, Dark, and Steel-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.

Type matchup table

Recommended practical counters

Weavile Pokémon sprite

Weavile

#0461

Best overallResists both STABsFast pressure
DarkIce
  • Deals 2x damage with Dark-type attacks
  • Has STAB Dark-type attacks
  • Is immune to the target's Psychic 0x STAB attacks
  • Strong attacking stats help convert the matchup
  • Good Speed helps apply pressure first
Best typeDark×2

Safe into Ice 0.5x, Psychic 0x

120 offense · 125 Speed

Metagross Pokémon sprite

Metagross

#0376

Resists both STABsStrong physical attacker
SteelPsychic
  • Deals 2x damage with Steel-type attacks
  • Has STAB Steel-type attacks
  • Resists the target's Ice 0.5x, Psychic 0.25x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeSteel×2

Safe into Ice 0.5x, Psychic 0.25x

135 offense · 70 Speed

Incineroar Pokémon sprite

Incineroar

#0727

Resists both STABsBudget option
FireDark
  • Deals 2x damage with Fire-type attacks
  • Has STAB Fire-type attacks
  • Is immune to the target's Psychic 0x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeFire×2

Safe into Ice 0.5x, Psychic 0x

115 offense · 60 Speed

Tyranitar Pokémon sprite

Tyranitar

#0248

Immune to PsychicStrong physical attacker
RockDark
  • Deals 2x damage with Rock-type attacks
  • Has STAB Rock-type attacks
  • Is immune to the target's Psychic 0x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeRock×2

Safe into Psychic 0x

134 offense · 61 Speed

Overqwil Pokémon sprite

Overqwil

#0904

Immune to PsychicBudget option
DarkPoison
  • Deals 2x damage with Dark-type attacks
  • Has STAB Dark-type attacks
  • Is immune to the target's Psychic 0x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeDark×2

Safe into Psychic 0x

115 offense · 85 Speed

Strong theoretical counters

Best move types to use

Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.

Counter notes for Mr. Rime

  • Mr. Rime is a Ice / Psychic Pokémon with 70 base Speed and stronger special attack (110 Sp. Atk). Fire, Bug, Rock, Ghost, Dark, and Steel attacks all work offensively, but safer counters are usually the ones that reduce risk from its own STAB types.
  • Mr. Rime has several 2x weaknesses rather than a single 4x weakness, so the best counters are the ones that can hit it super-effectively while also reducing the risk from Ice / Psychic STAB.
  • Known abilities include Tangled Feet, Screen Cleaner, and Ice Body. This page does not assume ability-specific battle effects, so verify the format before relying on a single counter.
  • Avoid counters that are weak to Ice / Psychic unless they are fast enough to pressure immediately or bulky enough to survive the exchange.
  • Mr. Rime does not need a separate alternate-form note for the standard National Dex matchup shown here.

What not to use

These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.

Battle caveats

  • This ranking uses modern Gen 6+ type matchups, STAB value, defensive switch-in safety, and base stats.
  • Abilities, held items, Terastallization, weather, terrain, and format rules can change real battle outcomes.
  • Coverage moves can punish obvious counters, so treat this as type-based guidance rather than a full matchup simulator.
  • Move availability depends on game version and learnset data; this page recommends attacking types rather than guaranteed moves.

Related pages

FAQ

What is the best counter for Mr. Rime?

Mr. Rime is best countered by Pokémon that can use Fire, Bug, Rock, Ghost, Dark, and Steel (2x) attacks while avoiding bad defensive matchups into Ice / Psychic STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.

What type is best against Mr. Rime?

Fire, Bug, Rock, Ghost, Dark, and Steel are the strongest attacking types against Mr. Rime, dealing 2x damage under the modern Gen 6+ type chart.

How many useful attacking types hit Mr. Rime super-effectively?

Mr. Rime has 6 super-effective attacking options: Fire, Bug, Rock, Ghost, Dark, and Steel. Use the highest multiplier first, then choose a Pokémon that is not exposed to Ice / Psychic STAB attacks.

Are abilities included in this counter ranking?

No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.

Does Terastallization change Mr. Rime counters?

Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.

What should I avoid using against Mr. Rime?

Avoid relying on Ice and Psychic attacks unless they have a special role or unusually high power.

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