
Gholdengo
#1000
- Deals 2x damage with Steel-type attacks
- Has STAB Steel-type attacks
- Resists the target's Fairy 0.5x, Flying 0.5x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Fairy 0.5x, Flying 0.5x
133 offense · 84 Speed
Fairy / Flying is best pressured by Electric, Ice, Poison, Rock, and Steel-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (5)

Gholdengo
#1000
Safe into Fairy 0.5x, Flying 0.5x
133 offense · 84 Speed

Excadrill
#0530
Safe into Fairy 0.5x, Flying 0.5x
135 offense · 88 Speed

Metagross
#0376
Safe into Fairy 0.5x, Flying 0.5x
135 offense · 70 Speed

Magnezone
#0462
Safe into Fairy 0.5x, Flying 0.25x
130 offense · 60 Speed

Revavroom
#0966
Safe into Fairy 0.25x, Flying 0.5x
119 offense · 90 Speed

Glimmora
#0970
Safe into Fairy 0.5x, Flying 0.5x
130 offense · 86 Speed

Copperajah
#0879
Safe into Fairy 0.5x, Flying 0.5x
130 offense · 30 Speed

Arcanine-Hisui
#0059
Safe into Fairy 0.5x, Flying 0.5x
115 offense · 90 Speed

Aggron
#0306
Safe into Fairy 0.5x, Flying 0.25x
110 offense · 50 Speed

Rhyperior
#0464
Safe into Flying 0.5x
140 offense · 40 Speed

Low Key Toxtricity
#0849
Safe into Fairy 0.5x, Flying 0.5x
114 offense · 75 Speed

Toxtricity
#0849
Safe into Fairy 0.5x, Flying 0.5x
114 offense · 75 Speed

Crowned Zacian
#0888
Safe into Fairy 0.5x, Flying 0.5x
150 offense · 148 Speed

Metagross-Mega
#0376
Safe into Fairy 0.5x, Flying 0.5x
145 offense · 110 Speed

Gengar-Mega
#0094
Safe into Fairy 0.5x
170 offense · 130 Speed

Kartana
#0798
Safe into Fairy 0.5x
181 offense · 109 Speed

Necrozma-Dusk-Mane
#0800
Safe into Fairy 0.5x, Flying 0.5x
157 offense · 77 Speed

Zen Galarian Darmanitan
#0555
Safe into Fairy 0.5x
160 offense · 135 Speed

Solgaleo
#0791
Safe into Fairy 0.5x, Flying 0.5x
137 offense · 97 Speed

Arceus-Steel
#0493
Safe into Fairy 0.5x, Flying 0.5x
120 offense · 120 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Fairy / Flying is best countered by Pokémon that can use Electric, Ice, Poison, Rock, and Steel (2x) attacks while avoiding bad defensive matchups into Fairy / Flying STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Electric, Ice, Poison, Rock, and Steel are the strongest attacking types against Fairy / Flying, dealing 2x damage under the modern Gen 6+ type chart.
Fairy / Flying has 5 super-effective attacking options: Electric, Ice, Poison, Rock, and Steel. Use the highest multiplier first, then choose a Pokémon that is not exposed to Fairy / Flying STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Ground, Dragon, Fighting, Bug, and Grass attacks unless they have a special role or unusually high power.
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