Wimp Out
Immediately switches out when damage lowers its HP from above half to half or less, with specific exceptions.
If this Pokémon starts above 1/2 of its maximum HP and damage lowers it to 1/2 or less, it immediately switches to a chosen ally. Multi-hit moves finish before this activates. It does not activate when Sheer Force suppresses the damaging move's secondary effect. Direct and indirect damage can trigger it, except HP lost from using Curse, Substitute, Belly Drum, or Pain Split, and confusion damage.
GenerationGen VIIMain SeriesYes
1 Pokémon have this ability
