Pokémon weakness guide

Fighting / Ghost Weaknesses and Counters

This guide explains the defensive matchup for Fighting / Ghost Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Battle notes

  • Fighting / Ghost cancels or softens common single-type weaknesses such as Dark, which is why the combined chart matters more than either type alone.
  • Because dual types multiply both defensive matchups, Flying attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Normal, Fighting, Bug, Poison attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Fighting / Ghost typing

Related guides

FAQ

What is Fighting / Ghost weak to?

Fighting / Ghost is weak to Flying (2x), Psychic (2x), Ghost (2x), Fairy (2x).

What resists Fighting / Ghost defensive typing?

Fighting / Ghost resists Bug (0.25x), Poison (0.5x), Rock (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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