Pokémon-specific weakness guide
Shedinja Weaknesses and Counters
This guide explains Shedinja's defensive profile, including every weakness, resistance, immunity, and practical counter type based on its Bug / Ghost typing.

Shedinja
#0292
Resistances (4)
Immunities (2)
Battle notes
- Shedinja's Bug / Ghost typing is best attacked with Fire (2x), Flying (2x), Rock (2x). Start with those attacking types when choosing moves or counter Pokémon.
- Avoid relying on common Normal, Fighting, Grass, Poison attacks unless they have unusually high power or a secondary purpose, because Shedinja resists or ignores those matchups.
- This guide uses the modern Gen 6+ type chart only. Abilities, held items, Terastallization, weather, fields, and special move rules can still change real battle outcomes.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon with Effective Types
These are examples of Pokémon associated with super-effective attacking types, not a ranked competitive counter list.
Defensive typing summary
Shedinja's base defensive typing is Bug / Ghost. The weakness chart multiplies both types when a Pokémon has two types, so a matchup can become 4x, 2x, 1x, 0.5x, 0.25x, or 0x.
Related guides
FAQ
What is Shedinja weak to?
Shedinja is weak to Fire (2x), Flying (2x), Rock (2x), Ghost (2x), Dark (2x).
Which attacking types are most practical against Shedinja?
Fire, Flying, Rock, Ghost, and Dark are tied as the strongest attacking types against Shedinja, each dealing 2x damage.
Does Shedinja's ability change these weaknesses?
This page uses base defensive typing only. Abilities, held items, Terastallization, weather, fields, and special move rules can change actual battle outcomes.